[Start of Your Turn] If your opponent has a suspended Digimon in play, gain 2 memory.
[Your Turn] When you attack with a level 5 green Digimon, you may suspend this Tamer to reveal 3 cards from the top of your deck. You may digivolve 1 green level 6 Digimon card among them onto the attacking Digimon without paying its memory cost. Place the remaining cards at the bottom of your deck in any order.
[Security] Play this card without paying its memory cost.