[Start of Your Main Phase] If you have a blue Digimon in play, gain 1 memory. If you have a green Digimon in play, gain 1 memory.
[Your Turn] When one of your Digimon digivolves into a Digimon with 2 or more colors, you may suspend this Tamer to unsuspend that Digimon.
[Security] Play this card without paying its memory cost.